27 lines
539 B
GLSL
27 lines
539 B
GLSL
/* Vertex shader */
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// Macro inside a single-line comment: #define COMMENT_MACRO 1
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/* Macro inside a block comment: #define COMMENT_MACRO 2 */
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# define INDENTED_MACRO 5.0
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#define SINGLELINE_MACRO 10.0
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#define MULTILINE_MACRO(a, b) vec2( \
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a, \
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b \
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)
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uniform float waveTime;
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uniform float waveWidth;
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uniform float waveHeight;
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void main(void)
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{
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vec4 v = vec4(gl_Vertex);
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v.z = sin(waveWidth * v.x + waveTime) * cos(waveWidth * v.y + waveTime) * waveHeight;
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gl_Position = gl_ModelViewProjectionMatrix * v;
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}
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