145 lines
No EOL
6.9 KiB
Text
145 lines
No EOL
6.9 KiB
Text
actor_animation:1.8.0:{
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version "format_version"
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object "animations"
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{
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object "animation.<identifier>"
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{
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bool "loop" : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
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string "loop"<"hold_on_last_frame"> : opt // should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"
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molang "start_delay" : opt // How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops.
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molang "loop_delay" : opt // How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.
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molang "anim_time_update" : opt // how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.
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molang "blend_weight" : opt
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bool "override_previous_animation" : opt // reset bones in this animation to the default pose before applying this animation
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object "bones" : opt
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{
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object "<identifier>"
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{
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object "relative_to" : opt
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{
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string "rotation"<"entity"> : opt // if set, makes the bone rotation relative to the entity instead of the bone's parent
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}
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molang "position" : opt
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array "position" : opt
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{
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molang "<any array element>"
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}
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object "position" : opt
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{
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array "<time_stamp>"[3]
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{
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molang "<any array element>"
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}
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object "<time_stamp>"
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{
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enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
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array "pre"[3] : opt
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{
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molang "<any array element>"
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}
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array "post"[3] : opt
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{
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molang "<any array element>"
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}
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}
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}
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molang "rotation" : opt
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array "rotation" : opt
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{
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molang "<any array element>"
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object "<any array element>"
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{
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molang "[xyz]"
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}
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}
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object "rotation" : opt
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{
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array "<time_stamp>"[3]
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{
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molang "<any array element>"
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}
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object "<time_stamp>"
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{
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enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
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array "pre"[3] : opt
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{
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molang "<any array element>"
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}
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array "post"[3] : opt
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{
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molang "<any array element>"
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}
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}
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}
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molang "scale" : opt
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array "scale" : opt
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{
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molang "<any array element>"
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}
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object "scale" : opt
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{
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array "<time_stamp>"[3]
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{
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molang "<any array element>"
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}
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object "<time_stamp>"
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{
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enumerated_value "lerp_mode"<"linear", "catmullrom"> : opt
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array "pre"[3] : opt
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{
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molang "<any array element>"
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}
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array "post"[3] : opt
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{
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molang "<any array element>"
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}
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}
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}
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}
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}
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object "particle_effects" : opt
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{
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object "<time_stamp>" : opt
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{
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string "effect" // The name of a particle effect that should be played
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string "locator" : opt // The name of a locator on the actor where the effect should be located
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molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
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bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
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}
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array "<time_stamp>" : opt
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{
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object "<any array element>" : opt
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{
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string "effect" // The name of a particle effect that should be played
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string "locator" : opt // The name of a locator on the actor where the effect should be located
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molang "pre_effect_script" : opt // A Molang script that will be run when the particle emitter is initialized
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bool "bind_to_actor" : opt // Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).
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}
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}
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}
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object "sound_effects" : opt // sound effects to trigger as this animation plays, keyed by time
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{
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object "<time_stamp>" : opt
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{
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string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
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}
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array "<time_stamp>" : opt
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{
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object "<any array element>" : opt
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{
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string "effect" // Valid sound effect names should be listed in the entity's resource_definition json file.
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}
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}
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}
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object "timeline" : opt
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{
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string "<time_stamp>" : opt
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array "<time_stamp>" : opt
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{
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string "<any array element>" : opt
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}
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}
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float "animation_length" : opt // override calculated value (set as the max keyframe or event time) and set animation length in seconds.
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}
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}
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} |