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coffee.pygments/tests/examplefiles/mcschema/actor_animation.mcschema.output

892 lines
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Text
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'actor_animation' Literal.String.Symbol
':' Operator
'1' Literal.Number.Integer
'.' Operator
'8' Literal.Number.Integer
'.' Operator
'0' Literal.Number.Integer
':' Operator
'{' Punctuation
'\n ' Text.Whitespace
'version' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'format_version' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'animations' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'animation.<identifier>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'bool' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'loop' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"' Comment.Single
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'loop' Literal.String.Double
'"' Literal.String.Double
'<' Operator
'"' Literal.String.Double
'hold_on_last_frame' Literal.String.Double
'"' Literal.String.Double
'>' Operator
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// should this animation stop, loop, or stay on the last frame when finished (true, false, "hold_on_last_frame"' Comment.Single
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'start_delay' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
"// How long to wait in seconds before playing this animation. Note that this expression is evaluated once before playing, and only re-evaluated if asked to play from the beginning again. A looping animation should use 'loop_delay' if it wants a delay between loops." Comment.Single
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'loop_delay' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// How long to wait in seconds before looping this animation. Note that this expression is evaluated after each loop and on looping animation only.' Comment.Single
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'anim_time_update' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// how does time pass when playing the animation. Defaults to "query.anim_time + query.delta_time" which means advance in seconds.' Comment.Single
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'blend_weight' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'bool' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'override_previous_animation' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// reset bones in this animation to the default pose before applying this animation' Comment.Single
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'bones' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<identifier>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'relative_to' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'rotation' Literal.String.Double
'"' Literal.String.Double
'<' Operator
'"' Literal.String.Double
'entity' Literal.String.Double
'"' Literal.String.Double
'>' Operator
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
"// if set, makes the bone rotation relative to the entity instead of the bone's parent" Comment.Single
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'position' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'position' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'position' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'enumerated_value' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'lerp_mode' Literal.String.Double
'"' Literal.String.Double
'<' Operator
'"' Literal.String.Double
'linear' Literal.String.Double
'"' Literal.String.Double
',' Punctuation
' ' Text.Whitespace
'"' Literal.String.Double
'catmullrom' Literal.String.Double
'"' Literal.String.Double
'>' Operator
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'pre' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'post' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'rotation' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'rotation' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'[xyz]' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'rotation' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'enumerated_value' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'lerp_mode' Literal.String.Double
'"' Literal.String.Double
'<' Operator
'"' Literal.String.Double
'linear' Literal.String.Double
'"' Literal.String.Double
',' Punctuation
' ' Text.Whitespace
'"' Literal.String.Double
'catmullrom' Literal.String.Double
'"' Literal.String.Double
'>' Operator
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'pre' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'post' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'scale' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'scale' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'scale' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'enumerated_value' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'lerp_mode' Literal.String.Double
'"' Literal.String.Double
'<' Operator
'"' Literal.String.Double
'linear' Literal.String.Double
'"' Literal.String.Double
',' Punctuation
' ' Text.Whitespace
'"' Literal.String.Double
'catmullrom' Literal.String.Double
'"' Literal.String.Double
'>' Operator
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'pre' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'post' Literal.String.Double
'"' Literal.String.Double
'[' Punctuation
'3' Literal.Number.Integer
']' Punctuation
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'particle_effects' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'effect' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
'// The name of a particle effect that should be played' Comment.Single
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'locator' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// The name of a locator on the actor where the effect should be located' Comment.Single
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'pre_effect_script' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// A Molang script that will be run when the particle emitter is initialized' Comment.Single
'\n ' Text.Whitespace
'bool' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'bind_to_actor' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).' Comment.Single
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'effect' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
'// The name of a particle effect that should be played' Comment.Single
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'locator' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// The name of a locator on the actor where the effect should be located' Comment.Single
'\n ' Text.Whitespace
'molang' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'pre_effect_script' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// A Molang script that will be run when the particle emitter is initialized' Comment.Single
'\n ' Text.Whitespace
'bool' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'bind_to_actor' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// Set to false to have the effect spawned in the world without being bound to an actor (by default an effect is bound to the actor).' Comment.Single
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'sound_effects' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// sound effects to trigger as this animation plays, keyed by time' Comment.Single
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'effect' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
"// Valid sound effect names should be listed in the entity's resource_definition json file." Comment.Single
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'effect' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
"// Valid sound effect names should be listed in the entity's resource_definition json file." Comment.Single
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'object' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'timeline' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'array' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<time_stamp>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'{' Punctuation
'\n ' Text.Whitespace
'string' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'<any array element>' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'float' Keyword.Declaration
' ' Text.Whitespace
'"' Literal.String.Double
'animation_length' Literal.String.Double
'"' Literal.String.Double
' ' Text.Whitespace
':' Operator
' ' Text.Whitespace
'opt' Operator.Word
' ' Text.Whitespace
'// override calculated value (set as the max keyframe or event time) and set animation length in seconds.' Comment.Single
'\n ' Text.Whitespace
'}' Punctuation
'\n ' Text.Whitespace
'}' Punctuation
'\n' Text.Whitespace
'}' Punctuation
'\n' Text.Whitespace