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coffee.pygments/tests/examplefiles/newlisp/reversi.lsp.output
2022-01-06 19:06:03 +01:00

3236 lines
90 KiB
Text
Generated

'#!/usr/bin/env newlisp' Comment.Preproc
'\n' Text.Whitespace
';; @module reversi.lsp' Comment.Single
'\n' Text.Whitespace
';; @description a simple version of Reversi: you as white against newLISP as black' Comment.Single
'\n' Text.Whitespace
';; @version 0.1 alpha August 2007' Comment.Single
'\n' Text.Whitespace
';; @author cormullion' Comment.Single
'\n' Text.Whitespace
';;' Comment.Single
'\n' Text.Whitespace
';; 2008-10-08 21:46:54' Comment.Single
'\n' Text.Whitespace
';; updated for newLISP version 10. (changed nth-set to setf)' Comment.Single
'\n' Text.Whitespace
';; this now does not work with newLISP version 9!' Comment.Single
'\n' Text.Whitespace
';;' Comment.Single
'\n' Text.Whitespace
';; This is my first attempt at writing a simple application using newLISP-GS.' Comment.Single
'\n' Text.Whitespace
';; The game algorithms are basically by ' Comment.Single
'\n' Text.Whitespace
';; Peter Norvig http://norvig.com/paip/othello.lisp' Comment.Single
'\n' Text.Whitespace
";; and all I've done is translate to newLISP and add the interface..." Comment.Single
'\n' Text.Whitespace
';;' Comment.Single
'\n' Text.Whitespace
';; To-Do: work out how to handle the end of the game properly...' Comment.Single
'\n' Text.Whitespace
';; To-Do: complete newlispdoc for the functions' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'constant' Keyword
' ' Text.Whitespace
"'" Operator
'empty' Literal.String.Symbol
' ' Text.Whitespace
'0' Literal.String.Symbol
')' Punctuation
' \n' Text.Whitespace
'(' Punctuation
'constant' Keyword
' ' Text.Whitespace
"'" Operator
'black' Literal.String.Symbol
' ' Text.Whitespace
'1' Literal.String.Symbol
')' Punctuation
' \n' Text.Whitespace
'(' Punctuation
'constant' Keyword
' ' Text.Whitespace
"'" Operator
'white' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'constant' Keyword
' ' Text.Whitespace
"'" Operator
'outer' Literal.String.Symbol
' ' Text.Whitespace
'3' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'; squares outside the 8x8 board' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'(' Punctuation
')' Punctuation
')' Punctuation
' ' Text.Whitespace
'; the master board is a 100 element list' Comment.Single
'\n' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'*' Keyword
'moves*' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'(' Punctuation
')' Punctuation
')' Punctuation
' ' Text.Whitespace
'; list of moves made' Comment.Single
'\n\n' Text.Whitespace
'; these are the 8 different directions from a square on the board' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'all-directions' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'-' Keyword
'11' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'10' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'9' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'1' Literal.String.Symbol
' ' Text.Whitespace
'1' Literal.String.Symbol
' ' Text.Whitespace
'9' Literal.String.Symbol
' ' Text.Whitespace
'10' Literal.String.Symbol
' ' Text.Whitespace
'11' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; return a list of all the playable squares (the 8 by 8 grid inside the 10by10' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'all-squares' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'local' Keyword
' ' Text.Whitespace
'(' Punctuation
'result' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'for' Keyword
' ' Text.Whitespace
'(' Punctuation
'square' Name.Variable
' ' Text.Whitespace
'11' Literal.String.Symbol
' ' Text.Whitespace
'88' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'<=' Name.Variable
' ' Text.Whitespace
'1' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'mod' Keyword
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'10' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'8' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'push' Keyword
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'result' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'1' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n' Text.Whitespace
'result' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; make a board' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'make-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'dup' Keyword
' ' Text.Whitespace
'outer' Literal.String.Symbol
' ' Text.Whitespace
'100' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'dolist' Keyword
' ' Text.Whitespace
'(' Punctuation
's' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'all-squares' Name.Variable
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
's' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'empty' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; for testing and working at a terminal' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'print' Keyword
'-' Keyword
'board' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'print' Keyword
' ' Text.Whitespace
'{' Literal.String
' ' Literal.String
'}' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'for' Keyword
' ' Text.Whitespace
'(' Punctuation
'c' Name.Variable
' ' Text.Whitespace
'1' Literal.String.Symbol
' ' Text.Whitespace
'8' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'print' Keyword
' ' Text.Whitespace
'c' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'c' Literal.String.Symbol
' ' Text.Whitespace
'0' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'for' Keyword
' ' Text.Whitespace
'(' Punctuation
'i' Name.Variable
' ' Text.Whitespace
'0' Literal.String.Symbol
' ' Text.Whitespace
'99' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'cond' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'0' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'print' Keyword
' ' Text.Whitespace
'{' Literal.String
'.' Literal.String
'}' Literal.String
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'1' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'print' Keyword
' ' Text.Whitespace
'{' Literal.String
'b' Literal.String
'}' Literal.String
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'print' Keyword
' ' Text.Whitespace
'{' Literal.String
'w' Literal.String
'}' Literal.String
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'and' Keyword
' ' Text.Whitespace
'(' Punctuation
'<=' Name.Variable
' ' Text.Whitespace
'i' Literal.String.Symbol
' ' Text.Whitespace
'88' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'mod' Keyword
' ' Text.Whitespace
'(' Punctuation
'+' Name.Variable
' ' Text.Whitespace
'i' Literal.String.Symbol
' ' Text.Whitespace
'1' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'10' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'0' Literal.String.Symbol
')' Punctuation
')' Punctuation
' ' Text.Whitespace
'; newline' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'print' Keyword
' ' Text.Whitespace
'"\\n"' Literal.String
' ' Text.Whitespace
'(' Punctuation
'inc' Keyword
' ' Text.Whitespace
'c' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'println' Keyword
' ' Text.Whitespace
'"\\n"' Literal.String
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; the initial starting pattern' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'initial-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'make-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'44' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'55' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'45' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'54' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'opponent' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'white' Literal.String.Symbol
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'player-name' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'"white"' Literal.String
' ' Text.Whitespace
'"black"' Literal.String
')' Punctuation
')' Punctuation
'\n \n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'valid-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'and' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'integer' Keyword
'?' Literal.String.Symbol
' ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'<=' Name.Variable
' ' Text.Whitespace
'11' Literal.String.Symbol
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'88' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'<=' Name.Variable
' ' Text.Whitespace
'1' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'mod' Keyword
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'10' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'8' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'empty-square?' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'and' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'valid-move?' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'empty' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n \n' Text.Whitespace
'; test whether a move is legal. The square must be empty' Comment.Single
'\n' Text.Whitespace
"; and it must flip at least one of the opponent's piece" Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'legal-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'and' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'empty-square?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'exists' Keyword
' ' Text.Whitespace
'(' Punctuation
'fn' Keyword
' ' Text.Whitespace
'(' Punctuation
'dir' Name.Variable
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'would-flip?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
' ' Text.Whitespace
'all-directions' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; would this move by player result in any flips in the given direction?' Comment.Single
'\n' Text.Whitespace
"; if so, return the number of the 'opposite' (bracketing) piece's square" Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'would-flip?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'let' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'c' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'+' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'and' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'c' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'opponent' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'find' Keyword
'-' Keyword
'bracketing-piece' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'+' Name.Variable
' ' Text.Whitespace
'c' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n \n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'find' Keyword
'-' Keyword
'bracketing-piece' Literal.String.Symbol
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'; return the square of the bracketing piece, if any' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'cond' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'opponent' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'find' Keyword
'-' Keyword
'bracketing-piece' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'+' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'true' Keyword
' ' Text.Whitespace
'nil' Keyword
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'make-flips' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'let' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'bracketer' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'would-flip?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'c' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'+' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'bracketer' Literal.String.Symbol
'\n ' Text.Whitespace
'(' Punctuation
'do-until' Keyword
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'c' Literal.String.Symbol
' ' Text.Whitespace
'bracketer' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'c' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'push' Keyword
' ' Text.Whitespace
'c' Literal.String.Symbol
' ' Text.Whitespace
'*' Keyword
'flips*' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'1' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'inc' Keyword
' ' Text.Whitespace
'c' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; make the move on the master game board, not yet visually' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'make-move' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'push' Keyword
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'*' Keyword
'moves*' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'1' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'*' Keyword
'flips*' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'(' Punctuation
')' Punctuation
')' Punctuation
' ' Text.Whitespace
"; we're going to keep a record of the flips made" Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'dolist' Keyword
' ' Text.Whitespace
'(' Punctuation
'dir' Name.Variable
' ' Text.Whitespace
'all-directions' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'make-flips' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'dir' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'next-to-play' Name.Variable
' ' Text.Whitespace
'previous-player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'let' Keyword
' ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'opp' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'opponent' Name.Variable
' ' Text.Whitespace
'previous-player' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'cond' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'any-legal-move?' Name.Variable
' ' Text.Whitespace
'opp' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'opp' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'any-legal-move?' Name.Variable
' ' Text.Whitespace
'previous-player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'println' Keyword
' ' Text.Whitespace
'(' Punctuation
'player-name' Name.Variable
' ' Text.Whitespace
'opp' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'" has no moves"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'previous-player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'true' Keyword
' ' Text.Whitespace
'nil' Keyword
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n \n' Text.Whitespace
'; are there any legal moves (returns first) for this player?' Comment.Single
'\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'any-legal-move?' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'exists' Keyword
' ' Text.Whitespace
'(' Punctuation
'fn' Keyword
' ' Text.Whitespace
'(' Punctuation
'move' Name.Variable
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'legal-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'all-squares' Name.Variable
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; a list of all legal moves might be useful' Comment.Single
'\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'legal-moves' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'let' Keyword
' ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'result' Name.Variable
' ' Text.Whitespace
"'" Operator
'(' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'dolist' Keyword
' ' Text.Whitespace
'(' Punctuation
'move' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'all-squares' Name.Variable
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'legal-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'push' Keyword
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'result' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'unique' Keyword
' ' Text.Whitespace
'result' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; define any number of strategies that can be called on to calculate' Comment.Single
'\n' Text.Whitespace
"; the next computer move. This is the only one I've done... - make " Comment.Single
'\n' Text.Whitespace
'; any legal move at random!' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'random' Keyword
'-' Keyword
'strategy' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'seed' Keyword
' ' Text.Whitespace
'(' Punctuation
'date-value' Keyword
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'apply' Keyword
' ' Text.Whitespace
'amb' Keyword
' ' Text.Whitespace
'(' Punctuation
'legal-moves' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; get the next move using a particular strategy' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'get-move' Name.Variable
' ' Text.Whitespace
'strategy' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'let' Keyword
' ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'move' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'apply' Keyword
' ' Text.Whitespace
'strategy' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'list' Keyword
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'cond' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'and' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'valid-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'legal-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'make-move' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'true' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'println' Keyword
' ' Text.Whitespace
'"no valid or legal move for "' Literal.String
' ' Text.Whitespace
'(' Punctuation
'player-name' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'nil' Keyword
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
"; that's about all the game algorithms for now" Comment.Single
'\n' Text.Whitespace
'; now for the interface' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'ostype' Keyword
' ' Text.Whitespace
'"Win32"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'load' Keyword
' ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'(' Punctuation
'env' Keyword
' ' Text.Whitespace
'"PROGRAMFILES"' Literal.String
')' Punctuation
' ' Text.Whitespace
'"/newlisp/guiserver.lsp"' Literal.String
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'load' Keyword
' ' Text.Whitespace
'"/usr/share/newlisp/guiserver.lsp"' Literal.String
')' Punctuation
'\n' Text.Whitespace
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'init' Literal.String.Symbol
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'map' Keyword
' ' Text.Whitespace
'set' Keyword
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'screen-width' Name.Variable
' ' Text.Whitespace
'screen-height' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'get-screen' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'board-width' Literal.String.Symbol
' ' Text.Whitespace
'540' Literal.String.Symbol
')' Punctuation
'\n' Text.Whitespace
'; center on screen' Comment.Single
'\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'frame' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'/' Name.Variable
' ' Text.Whitespace
'screen-width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'/' Name.Variable
' ' Text.Whitespace
'board-width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
')' Punctuation
' ' Text.Whitespace
'60' Literal.String.Symbol
' ' Text.Whitespace
'board-width' Literal.String.Symbol
' ' Text.Whitespace
'660' Literal.String.Symbol
' ' Text.Whitespace
'"Reversi"' Literal.String
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'border-layout' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'canvas' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'MyCanvas' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'background' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'MyCanvas' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'.8' Name.Variable
' ' Text.Whitespace
'.9' Literal.String.Symbol
' ' Text.Whitespace
'.7' Literal.String.Symbol
' ' Text.Whitespace
'.8' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'mouse-released' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'MyCanvas' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'mouse-released-action' Literal.String.Symbol
' ' Text.Whitespace
'true' Keyword
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'panel' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Controls' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'button' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'start-game' Literal.String.Symbol
' ' Text.Whitespace
'"Start"' Literal.String
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'panel' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Lower' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'label' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'WhiteScore' Literal.String.Symbol
' ' Text.Whitespace
'""' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'label' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'BlackScore' Literal.String.Symbol
' ' Text.Whitespace
'""' Literal.String
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'add' Keyword
'-' Keyword
'to' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Controls' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'add' Keyword
'-' Keyword
'to' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Lower' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'WhiteScore' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'BlackScore' Literal.String.Symbol
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'add' Keyword
'-' Keyword
'to' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'MyCanvas' Literal.String.Symbol
' ' Text.Whitespace
'"center"' Literal.String
' ' Text.Whitespace
"'" Operator
'Controls' Literal.String.Symbol
' ' Text.Whitespace
'"north"' Literal.String
' ' Text.Whitespace
"'" Operator
'Lower' Literal.String.Symbol
' ' Text.Whitespace
'"south"' Literal.String
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'anti-aliasing' Literal.String.Symbol
' ' Text.Whitespace
'true' Keyword
')' Punctuation
'\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'visible' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
' ' Text.Whitespace
'true' Keyword
')' Punctuation
'\n\n' Text.Whitespace
'; size of board square, and radius/width of counter' Comment.Single
'\n' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'size' Literal.String.Symbol
' ' Text.Whitespace
'60' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'width' Literal.String.Symbol
' ' Text.Whitespace
'30' Literal.String.Symbol
')' Punctuation
'\n\n' Text.Whitespace
'; initialize the master board' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'initial-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'make-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'44' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'55' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'45' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'setf' Keyword
' ' Text.Whitespace
'(' Punctuation
'*' Keyword
'board*' Literal.String.Symbol
' ' Text.Whitespace
'54' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
' \n' Text.Whitespace
')' Punctuation
'\n\n' Text.Whitespace
'; draw a graphical repesentation of the board' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'draw-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'local' Keyword
' ' Text.Whitespace
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'dolist' Keyword
' ' Text.Whitespace
'(' Punctuation
'i' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'all-squares' Name.Variable
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'map' Keyword
' ' Text.Whitespace
'set' Keyword
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'square-to-xy' Name.Variable
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'draw-rect' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
' ' Text.Whitespace
'; !!!!!!' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'white' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'draw-first-four-pieces' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'44' Literal.String.Symbol
' ' Text.Whitespace
'"white"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'55' Literal.String.Symbol
' ' Text.Whitespace
'"white"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'45' Literal.String.Symbol
' ' Text.Whitespace
'"black"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'54' Literal.String.Symbol
' ' Text.Whitespace
'"black"' Literal.String
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; this next function can mark the legal moves available to a player' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'show-legal-moves' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'local' Keyword
' ' Text.Whitespace
'(' Punctuation
'legal-move-list' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'legal-move-list' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'legal-moves' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'dolist' Keyword
' ' Text.Whitespace
'(' Punctuation
'm' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'all-squares' Name.Variable
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'map' Keyword
' ' Text.Whitespace
'set' Keyword
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'square-to-xy' Name.Variable
' ' Text.Whitespace
'm' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'draw-rect' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
' ' Text.Whitespace
'; !!!!!!' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'find' Keyword
' ' Text.Whitespace
'm' Literal.String.Symbol
' ' Text.Whitespace
'legal-move-list' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'blue' Literal.String.Symbol
' ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'white' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n' Text.Whitespace
')' Punctuation
'\n\n' Text.Whitespace
'; convert the number of a square on the master board to coordinates' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'square-to-xy' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'list' Keyword
' ' Text.Whitespace
'(' Punctuation
'/' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'10' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'mod' Keyword
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'10' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; draw one of the pieces' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'colour' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'local' Keyword
' ' Text.Whitespace
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'map' Keyword
' ' Text.Whitespace
'set' Keyword
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'square-to-xy' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'cond' Keyword
' \n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'colour' Literal.String.Symbol
' ' Text.Whitespace
'"white"' Literal.String
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'fill-circle' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'; !!!!!!! y first, cos y is x ;-)' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'width' Literal.String.Symbol
'\n ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'white' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n \n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'colour' Literal.String.Symbol
' ' Text.Whitespace
'"black"' Literal.String
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'fill-circle' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'width' Literal.String.Symbol
'\n ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'black' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n \n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'colour' Literal.String.Symbol
' ' Text.Whitespace
'"empty"' Literal.String
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'draw-rect' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'-' Name.Variable
' ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'white' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; animate the pieces flipping' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'flip-piece' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n' Text.Whitespace
'; flip by drawing thinner and fatter ellipses ' Comment.Single
'\n' Text.Whitespace
'; go from full disk in opposite colour to invisible' Comment.Single
'\n' Text.Whitespace
'; then from invisible to full disk in true colour' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'local' Keyword
' ' Text.Whitespace
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'colour' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'map' Keyword
' ' Text.Whitespace
'set' Keyword
' ' Text.Whitespace
"'" Operator
'(' Punctuation
'x' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'(' Punctuation
'square-to-xy' Name.Variable
' ' Text.Whitespace
'square' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'; delete original piece' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'delete' Keyword
'-' Keyword
'tag' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'colour' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'black' Literal.String.Symbol
' ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'white' Literal.String.Symbol
' ' Text.Whitespace
')' Punctuation
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'for' Keyword
' ' Text.Whitespace
'(' Punctuation
'i' Name.Variable
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'1' Literal.String.Symbol
' ' Text.Whitespace
'-' Keyword
'3' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'fill-ellipse' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'{' Literal.String
'flip' Literal.String
'}' Literal.String
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'; y first :-) !!! ' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'i' Literal.String.Symbol
' \n ' Text.Whitespace
'width' Literal.String.Symbol
'\n ' Text.Whitespace
'colour' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'sleep' Keyword
' ' Text.Whitespace
'20' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'; this might need adjusting...' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'delete' Keyword
'-' Keyword
'tag' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'{' Literal.String
'flip' Literal.String
'}' Literal.String
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'colour' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'=' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'2' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'white' Literal.String.Symbol
' ' Text.Whitespace
'gs' Literal.String.Symbol
':' Operator
'black' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'for' Keyword
' ' Text.Whitespace
'(' Punctuation
'i' Name.Variable
' ' Text.Whitespace
'1' Literal.String.Symbol
' ' Text.Whitespace
'width' Literal.String.Symbol
' ' Text.Whitespace
'3' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'fill-ellipse' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'{' Literal.String
'flip' Literal.String
'}' Literal.String
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'; :-) !!! ' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'i' Literal.String.Symbol
' \n ' Text.Whitespace
'width' Literal.String.Symbol
'\n ' Text.Whitespace
'colour' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'sleep' Keyword
' ' Text.Whitespace
'20' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'delete' Keyword
'-' Keyword
'tag' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'{' Literal.String
'flip' Literal.String
'}' Literal.String
' ' Text.Whitespace
'i' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'; draw the piece again' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'fill-circle' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'*' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'size' Literal.String.Symbol
')' Punctuation
' \n ' Text.Whitespace
'width' Literal.String.Symbol
'\n ' Text.Whitespace
'colour' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n' Text.Whitespace
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'do-move' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'cond' Keyword
' \n ' Text.Whitespace
'; check if the move is good ...' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'(' Punctuation
'and' Keyword
' ' Text.Whitespace
'(' Punctuation
'!=' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
' ' Text.Whitespace
'nil' Keyword
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'valid-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'legal-move?' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n \n ' Text.Whitespace
'; ... play it' Comment.Single
'\n ' Text.Whitespace
'; make move on board' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'make-move' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'; and on screen' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'player-name' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'update' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'; do flipping stuff' Comment.Single
'\n \n ' Text.Whitespace
'; wait for a while' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'sleep' Keyword
' ' Text.Whitespace
'1000' Literal.String.Symbol
')' Punctuation
'\n \n ' Text.Whitespace
'; then do flipping' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'dolist' Keyword
' ' Text.Whitespace
'(' Punctuation
'f' Name.Variable
' ' Text.Whitespace
'*' Keyword
'flips*' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'flip-piece' Name.Variable
' ' Text.Whitespace
'f' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n \n ' Text.Whitespace
'(' Punctuation
'inc' Keyword
' ' Text.Whitespace
'*' Keyword
'move-number*' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-piece' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'player-name' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'update' Literal.String.Symbol
')' Punctuation
'\n\n ' Text.Whitespace
'; update scores' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'text' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'WhiteScore' Literal.String.Symbol
' \n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'"White: "' Literal.String
' ' Text.Whitespace
'(' Punctuation
'first' Keyword
' ' Text.Whitespace
'(' Punctuation
'count' Keyword
' ' Text.Whitespace
'(' Punctuation
'list' Keyword
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'*' Keyword
'board*' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'text' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'BlackScore' Literal.String.Symbol
'\n ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'"Black: "' Literal.String
' ' Text.Whitespace
'(' Punctuation
'first' Keyword
' ' Text.Whitespace
'(' Punctuation
'count' Keyword
' ' Text.Whitespace
'(' Punctuation
'list' Keyword
' ' Text.Whitespace
'black' Literal.String.Symbol
')' Punctuation
' ' Text.Whitespace
'*' Keyword
'board*' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
')' Punctuation
'\n ' Text.Whitespace
'; or return nil' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'true' Keyword
' \n ' Text.Whitespace
'nil' Keyword
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'; the game is driven by the mouse clicks of the user' Comment.Single
'\n' Text.Whitespace
'; in reply, the computer plays a black piece' Comment.Single
'\n' Text.Whitespace
'; premature clicking is possible and possibly a bad thing...' Comment.Single
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'mouse-released-action' Name.Variable
' ' Text.Whitespace
'x' Literal.String.Symbol
' ' Text.Whitespace
'y' Literal.String.Symbol
' ' Text.Whitespace
'button' Literal.String.Symbol
' ' Text.Whitespace
'modifiers' Literal.String.Symbol
' ' Text.Whitespace
'tags' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'; extract the tag of the clicked square' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'move' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'int' Keyword
' ' Text.Whitespace
'(' Punctuation
'string' Keyword
' ' Text.Whitespace
'(' Punctuation
'first' Keyword
' ' Text.Whitespace
'tags' Literal.String.Symbol
')' Punctuation
')' Punctuation
' ' Text.Whitespace
'0' Literal.String.Symbol
' ' Text.Whitespace
'10' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'if' Keyword
' ' Text.Whitespace
'(' Punctuation
'do-move' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'begin' Keyword
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'player' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'next-to-play' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'; there is a training mode - legal squares are highlighted' Comment.Single
'\n ' Text.Whitespace
'; you can uncomment the next line...' Comment.Single
'\n ' Text.Whitespace
'; (show-legal-moves player)' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'update' Literal.String.Symbol
')' Punctuation
'\n \n ' Text.Whitespace
"; wait for black's reply" Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'cursor' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
' ' Text.Whitespace
'"wait"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'text' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
' ' Text.Whitespace
'"black\'s move - thinking..."' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'; give the illusion of Deep Thought...' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'sleep' Keyword
' ' Text.Whitespace
'2000' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
"; black's reply" Comment.Single
'\n ' Text.Whitespace
'; currently only the random strategy has been defined...' Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'strategy' Literal.String.Symbol
' ' Text.Whitespace
'random' Keyword
'-' Keyword
'strategy' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'move' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'apply' Keyword
' ' Text.Whitespace
'strategy' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'list' Keyword
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'do-move' Name.Variable
' ' Text.Whitespace
'move' Literal.String.Symbol
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'player' Literal.String.Symbol
' ' Text.Whitespace
'(' Punctuation
'next-to-play' Name.Variable
' ' Text.Whitespace
'player' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
"; (show-legal-moves player) ; to see black's moves" Comment.Single
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'text' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
' ' Text.Whitespace
'"your move"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'cursor' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Reversi' Literal.String.Symbol
' ' Text.Whitespace
'"default"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'update' Literal.String.Symbol
')' Punctuation
')' Punctuation
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'start-game' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'text' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
' ' Text.Whitespace
'"Click a square to place a piece!"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'disable' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'player' Literal.String.Symbol
' ' Text.Whitespace
'white' Literal.String.Symbol
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'define' Keyword
' ' Text.Whitespace
'(' Punctuation
'start' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'set' Keyword
'-' Keyword
'text' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
' ' Text.Whitespace
'"Start"' Literal.String
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'enable' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'Start' Literal.String.Symbol
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'set' Keyword
' ' Text.Whitespace
"'" Operator
'*' Keyword
'move-number*' Literal.String.Symbol
' ' Text.Whitespace
'1' Literal.String.Symbol
'\n ' Text.Whitespace
"'" Operator
'*' Keyword
'flips*' Literal.String.Symbol
' ' Text.Whitespace
"'" Operator
'(' Punctuation
')' Punctuation
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'initial-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-board' Name.Variable
')' Punctuation
'\n ' Text.Whitespace
'(' Punctuation
'draw-first-four-pieces' Name.Variable
')' Punctuation
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'start' Name.Variable
')' Punctuation
'\n\n' Text.Whitespace
'(' Punctuation
'gs' Name.Variable
':' Operator
'listen' Literal.String.Symbol
')' Punctuation
'\n' Text.Whitespace