3236 lines
90 KiB
Text
Generated
3236 lines
90 KiB
Text
Generated
'#!/usr/bin/env newlisp' Comment.Preproc
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'\n' Text.Whitespace
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';; @module reversi.lsp' Comment.Single
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'\n' Text.Whitespace
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';; @description a simple version of Reversi: you as white against newLISP as black' Comment.Single
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'\n' Text.Whitespace
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';; @version 0.1 alpha August 2007' Comment.Single
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'\n' Text.Whitespace
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';; @author cormullion' Comment.Single
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'\n' Text.Whitespace
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';;' Comment.Single
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'\n' Text.Whitespace
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';; 2008-10-08 21:46:54' Comment.Single
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'\n' Text.Whitespace
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';; updated for newLISP version 10. (changed nth-set to setf)' Comment.Single
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'\n' Text.Whitespace
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';; this now does not work with newLISP version 9!' Comment.Single
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'\n' Text.Whitespace
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';;' Comment.Single
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'\n' Text.Whitespace
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';; This is my first attempt at writing a simple application using newLISP-GS.' Comment.Single
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'\n' Text.Whitespace
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';; The game algorithms are basically by ' Comment.Single
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'\n' Text.Whitespace
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';; Peter Norvig http://norvig.com/paip/othello.lisp' Comment.Single
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'\n' Text.Whitespace
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";; and all I've done is translate to newLISP and add the interface..." Comment.Single
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'\n' Text.Whitespace
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';;' Comment.Single
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'\n' Text.Whitespace
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';; To-Do: work out how to handle the end of the game properly...' Comment.Single
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'\n' Text.Whitespace
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';; To-Do: complete newlispdoc for the functions' Comment.Single
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'\n\n' Text.Whitespace
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'(' Punctuation
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'constant' Keyword
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' ' Text.Whitespace
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"'" Operator
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'empty' Literal.String.Symbol
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' ' Text.Whitespace
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'0' Literal.String.Symbol
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')' Punctuation
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' \n' Text.Whitespace
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'(' Punctuation
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'constant' Keyword
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' ' Text.Whitespace
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"'" Operator
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'black' Literal.String.Symbol
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' ' Text.Whitespace
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'1' Literal.String.Symbol
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')' Punctuation
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' \n' Text.Whitespace
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'(' Punctuation
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'constant' Keyword
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' ' Text.Whitespace
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"'" Operator
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'white' Literal.String.Symbol
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' ' Text.Whitespace
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'2' Literal.String.Symbol
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')' Punctuation
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'\n' Text.Whitespace
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'(' Punctuation
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'constant' Keyword
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' ' Text.Whitespace
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"'" Operator
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'outer' Literal.String.Symbol
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' ' Text.Whitespace
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'3' Literal.String.Symbol
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')' Punctuation
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' ' Text.Whitespace
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'; squares outside the 8x8 board' Comment.Single
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'\n\n' Text.Whitespace
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'(' Punctuation
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'set' Keyword
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' ' Text.Whitespace
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"'" Operator
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'*' Keyword
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'board*' Literal.String.Symbol
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' ' Text.Whitespace
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"'" Operator
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'(' Punctuation
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')' Punctuation
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')' Punctuation
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' ' Text.Whitespace
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'; the master board is a 100 element list' Comment.Single
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'\n' Text.Whitespace
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'(' Punctuation
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'set' Keyword
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' ' Text.Whitespace
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"'" Operator
|
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'*' Keyword
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'moves*' Literal.String.Symbol
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' ' Text.Whitespace
|
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"'" Operator
|
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'(' Punctuation
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')' Punctuation
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')' Punctuation
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' ' Text.Whitespace
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'; list of moves made' Comment.Single
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'\n\n' Text.Whitespace
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'; these are the 8 different directions from a square on the board' Comment.Single
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'\n\n' Text.Whitespace
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'(' Punctuation
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'set' Keyword
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' ' Text.Whitespace
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"'" Operator
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'all-directions' Literal.String.Symbol
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' ' Text.Whitespace
|
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"'" Operator
|
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'(' Punctuation
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'-' Keyword
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'11' Literal.String.Symbol
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' ' Text.Whitespace
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'-' Keyword
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'10' Literal.String.Symbol
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' ' Text.Whitespace
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'-' Keyword
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'9' Literal.String.Symbol
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' ' Text.Whitespace
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'-' Keyword
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'1' Literal.String.Symbol
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' ' Text.Whitespace
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'1' Literal.String.Symbol
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' ' Text.Whitespace
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'9' Literal.String.Symbol
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' ' Text.Whitespace
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'10' Literal.String.Symbol
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' ' Text.Whitespace
|
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'11' Literal.String.Symbol
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')' Punctuation
|
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')' Punctuation
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'\n\n' Text.Whitespace
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'; return a list of all the playable squares (the 8 by 8 grid inside the 10by10' Comment.Single
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'\n\n' Text.Whitespace
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'(' Punctuation
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'define' Keyword
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' ' Text.Whitespace
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'(' Punctuation
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'all-squares' Name.Variable
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')' Punctuation
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'\n ' Text.Whitespace
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'(' Punctuation
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'local' Keyword
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' ' Text.Whitespace
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'(' Punctuation
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'result' Name.Variable
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')' Punctuation
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'\n ' Text.Whitespace
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'(' Punctuation
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'for' Keyword
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' ' Text.Whitespace
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'(' Punctuation
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'square' Name.Variable
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' ' Text.Whitespace
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'11' Literal.String.Symbol
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' ' Text.Whitespace
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'88' Literal.String.Symbol
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')' Punctuation
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'\n ' Text.Whitespace
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'(' Punctuation
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'if' Keyword
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' ' Text.Whitespace
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'(' Punctuation
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'<=' Name.Variable
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' ' Text.Whitespace
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'1' Literal.String.Symbol
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' ' Text.Whitespace
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'(' Punctuation
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'mod' Keyword
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' ' Text.Whitespace
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'square' Literal.String.Symbol
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' ' Text.Whitespace
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'10' Literal.String.Symbol
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')' Punctuation
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' ' Text.Whitespace
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'8' Literal.String.Symbol
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')' Punctuation
|
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'\n ' Text.Whitespace
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'(' Punctuation
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'push' Keyword
|
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' ' Text.Whitespace
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'square' Literal.String.Symbol
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' ' Text.Whitespace
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'result' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'-' Keyword
|
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'1' Literal.String.Symbol
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')' Punctuation
|
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')' Punctuation
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')' Punctuation
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'\n' Text.Whitespace
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'result' Literal.String.Symbol
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')' Punctuation
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')' Punctuation
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'\n\n' Text.Whitespace
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'; make a board' Comment.Single
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'\n\n' Text.Whitespace
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'(' Punctuation
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'define' Keyword
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' ' Text.Whitespace
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'(' Punctuation
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'make-board' Name.Variable
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')' Punctuation
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'\n ' Text.Whitespace
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'(' Punctuation
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'set' Keyword
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' ' Text.Whitespace
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"'" Operator
|
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'*' Keyword
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'board*' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'dup' Keyword
|
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' ' Text.Whitespace
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'outer' Literal.String.Symbol
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' ' Text.Whitespace
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'100' Literal.String.Symbol
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')' Punctuation
|
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')' Punctuation
|
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'\n ' Text.Whitespace
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'(' Punctuation
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'dolist' Keyword
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' ' Text.Whitespace
|
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'(' Punctuation
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's' Name.Variable
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' ' Text.Whitespace
|
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'(' Punctuation
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'all-squares' Name.Variable
|
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')' Punctuation
|
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')' Punctuation
|
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'\n ' Text.Whitespace
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'(' Punctuation
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'setf' Keyword
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' ' Text.Whitespace
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'(' Punctuation
|
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'*' Keyword
|
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'board*' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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's' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'empty' Literal.String.Symbol
|
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')' Punctuation
|
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')' Punctuation
|
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')' Punctuation
|
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'\n\n' Text.Whitespace
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'; for testing and working at a terminal' Comment.Single
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'\n\n' Text.Whitespace
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'(' Punctuation
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'define' Keyword
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' ' Text.Whitespace
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'(' Punctuation
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'print' Keyword
|
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'-' Keyword
|
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'board' Literal.String.Symbol
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'print' Keyword
|
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' ' Text.Whitespace
|
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'{' Literal.String
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' ' Literal.String
|
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'}' Literal.String
|
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')' Punctuation
|
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'\n ' Text.Whitespace
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'(' Punctuation
|
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'for' Keyword
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' ' Text.Whitespace
|
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'(' Punctuation
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'c' Name.Variable
|
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' ' Text.Whitespace
|
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'1' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'8' Literal.String.Symbol
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
|
'print' Keyword
|
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' ' Text.Whitespace
|
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'c' Literal.String.Symbol
|
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')' Punctuation
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'set' Keyword
|
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' ' Text.Whitespace
|
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"'" Operator
|
|
'c' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'0' Literal.String.Symbol
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'for' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'i' Name.Variable
|
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' ' Text.Whitespace
|
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'0' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'99' Literal.String.Symbol
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'cond' Keyword
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'(' Punctuation
|
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'=' Name.Variable
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'*' Keyword
|
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'board*' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'i' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'0' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'print' Keyword
|
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' ' Text.Whitespace
|
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'{' Literal.String
|
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'.' Literal.String
|
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'}' Literal.String
|
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')' Punctuation
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'(' Punctuation
|
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'=' Name.Variable
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'*' Keyword
|
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'board*' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'i' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'1' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'print' Keyword
|
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' ' Text.Whitespace
|
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'{' Literal.String
|
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'b' Literal.String
|
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'}' Literal.String
|
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')' Punctuation
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'(' Punctuation
|
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'=' Name.Variable
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'*' Keyword
|
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'board*' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'i' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'2' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'print' Keyword
|
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' ' Text.Whitespace
|
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'{' Literal.String
|
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'w' Literal.String
|
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'}' Literal.String
|
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')' Punctuation
|
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')' Punctuation
|
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')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'if' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'and' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'<=' Name.Variable
|
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' ' Text.Whitespace
|
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'i' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'88' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'=' Name.Variable
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'mod' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'+' Name.Variable
|
|
' ' Text.Whitespace
|
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'i' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'1' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'10' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'0' Literal.String.Symbol
|
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')' Punctuation
|
|
')' Punctuation
|
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' ' Text.Whitespace
|
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'; newline' Comment.Single
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'print' Keyword
|
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' ' Text.Whitespace
|
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'"\\n"' Literal.String
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'inc' Keyword
|
|
' ' Text.Whitespace
|
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'c' Literal.String.Symbol
|
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')' Punctuation
|
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')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
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'\n ' Text.Whitespace
|
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'(' Punctuation
|
|
'println' Keyword
|
|
' ' Text.Whitespace
|
|
'"\\n"' Literal.String
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
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|
|
'; the initial starting pattern' Comment.Single
|
|
'\n\n' Text.Whitespace
|
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|
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'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
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'initial-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'44' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'55' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'45' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
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' ' Text.Whitespace
|
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'54' Literal.String.Symbol
|
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')' Punctuation
|
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' ' Text.Whitespace
|
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'black' Literal.String.Symbol
|
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')' Punctuation
|
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')' Punctuation
|
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'\n\n' Text.Whitespace
|
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'(' Punctuation
|
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'define' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'opponent' Name.Variable
|
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' ' Text.Whitespace
|
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'player' Literal.String.Symbol
|
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')' Punctuation
|
|
'\n ' Text.Whitespace
|
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'(' Punctuation
|
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'if' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'=' Name.Variable
|
|
' ' Text.Whitespace
|
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'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
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'\n\n' Text.Whitespace
|
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|
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'(' Punctuation
|
|
'define' Keyword
|
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' ' Text.Whitespace
|
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'(' Punctuation
|
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'player-name' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'"white"' Literal.String
|
|
' ' Text.Whitespace
|
|
'"black"' Literal.String
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'valid-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'and' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'integer' Keyword
|
|
'?' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'<=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'11' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'88' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'<=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'1' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'mod' Keyword
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'10' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'8' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'empty-square?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'and' Keyword
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'valid-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'empty' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n' Text.Whitespace
|
|
|
|
'; test whether a move is legal. The square must be empty' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
"; and it must flip at least one of the opponent's piece" Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'and' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'empty-square?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'exists' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'fn' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dir' Name.Variable
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'would-flip?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'all-directions' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; would this move by player result in any flips in the given direction?' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
"; if so, return the number of the 'opposite' (bracketing) piece's square" Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'would-flip?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'let' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'c' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'+' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'and' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'c' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'opponent' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'find' Keyword
|
|
'-' Keyword
|
|
'bracketing-piece' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'+' Name.Variable
|
|
' ' Text.Whitespace
|
|
'c' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'find' Keyword
|
|
'-' Keyword
|
|
'bracketing-piece' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; return the square of the bracketing piece, if any' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'cond' Keyword
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'opponent' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'find' Keyword
|
|
'-' Keyword
|
|
'bracketing-piece' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'+' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'true' Keyword
|
|
' ' Text.Whitespace
|
|
'nil' Keyword
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-flips' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'let' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'bracketer' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'would-flip?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'c' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'+' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'bracketer' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'do-until' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'c' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'bracketer' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'c' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'push' Keyword
|
|
' ' Text.Whitespace
|
|
'c' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'*' Keyword
|
|
'flips*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'-' Keyword
|
|
'1' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'inc' Keyword
|
|
' ' Text.Whitespace
|
|
'c' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; make the move on the master game board, not yet visually' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'push' Keyword
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'*' Keyword
|
|
'moves*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'-' Keyword
|
|
'1' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'*' Keyword
|
|
'flips*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
"; we're going to keep a record of the flips made" Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dolist' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dir' Name.Variable
|
|
' ' Text.Whitespace
|
|
'all-directions' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-flips' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'dir' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'next-to-play' Name.Variable
|
|
' ' Text.Whitespace
|
|
'previous-player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'let' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'opp' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'opponent' Name.Variable
|
|
' ' Text.Whitespace
|
|
'previous-player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'cond' Keyword
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'any-legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'opp' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'opp' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'any-legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'previous-player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'println' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'player-name' Name.Variable
|
|
' ' Text.Whitespace
|
|
'opp' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'" has no moves"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'previous-player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'true' Keyword
|
|
' ' Text.Whitespace
|
|
'nil' Keyword
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n' Text.Whitespace
|
|
|
|
'; are there any legal moves (returns first) for this player?' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'any-legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'exists' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'fn' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'move' Name.Variable
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'all-squares' Name.Variable
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; a list of all legal moves might be useful' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-moves' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'let' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'result' Name.Variable
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dolist' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'all-squares' Name.Variable
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'push' Keyword
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'result' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'unique' Keyword
|
|
' ' Text.Whitespace
|
|
'result' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; define any number of strategies that can be called on to calculate' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
"; the next computer move. This is the only one I've done... - make " Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'; any legal move at random!' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'random' Keyword
|
|
'-' Keyword
|
|
'strategy' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'seed' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'date-value' Keyword
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'apply' Keyword
|
|
' ' Text.Whitespace
|
|
'amb' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-moves' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; get the next move using a particular strategy' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'get-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'strategy' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'let' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'apply' Keyword
|
|
' ' Text.Whitespace
|
|
'strategy' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'list' Keyword
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'cond' Keyword
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'and' Keyword
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'valid-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'true' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'println' Keyword
|
|
' ' Text.Whitespace
|
|
'"no valid or legal move for "' Literal.String
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'player-name' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'nil' Keyword
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
"; that's about all the game algorithms for now" Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'; now for the interface' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'ostype' Keyword
|
|
' ' Text.Whitespace
|
|
'"Win32"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'load' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'env' Keyword
|
|
' ' Text.Whitespace
|
|
'"PROGRAMFILES"' Literal.String
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'"/newlisp/guiserver.lsp"' Literal.String
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'load' Keyword
|
|
' ' Text.Whitespace
|
|
'"/usr/share/newlisp/guiserver.lsp"' Literal.String
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'init' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'map' Keyword
|
|
' ' Text.Whitespace
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
'screen-width' Name.Variable
|
|
' ' Text.Whitespace
|
|
'screen-height' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'get-screen' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'board-width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'540' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'; center on screen' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'frame' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'/' Name.Variable
|
|
' ' Text.Whitespace
|
|
'screen-width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'/' Name.Variable
|
|
' ' Text.Whitespace
|
|
'board-width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'60' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'board-width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'660' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"Reversi"' Literal.String
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'border-layout' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'canvas' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'MyCanvas' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'background' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'MyCanvas' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
'.8' Name.Variable
|
|
' ' Text.Whitespace
|
|
'.9' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'.7' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'.8' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'mouse-released' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'MyCanvas' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'mouse-released-action' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'true' Keyword
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'panel' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Controls' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'button' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'start-game' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"Start"' Literal.String
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'panel' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Lower' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'label' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'WhiteScore' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'""' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'label' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'BlackScore' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'""' Literal.String
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'add' Keyword
|
|
'-' Keyword
|
|
'to' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Controls' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'add' Keyword
|
|
'-' Keyword
|
|
'to' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Lower' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'WhiteScore' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'BlackScore' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'add' Keyword
|
|
'-' Keyword
|
|
'to' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'MyCanvas' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"center"' Literal.String
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Controls' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"north"' Literal.String
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Lower' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"south"' Literal.String
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'anti-aliasing' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'true' Keyword
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'visible' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'true' Keyword
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; size of board square, and radius/width of counter' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'size' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'60' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'30' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; initialize the master board' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'initial-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'44' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'55' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'45' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'setf' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'54' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n' Text.Whitespace
|
|
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; draw a graphical repesentation of the board' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'local' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dolist' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'i' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'all-squares' Name.Variable
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'map' Keyword
|
|
' ' Text.Whitespace
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'square-to-xy' Name.Variable
|
|
' ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'draw-rect' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'; !!!!!!' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-first-four-pieces' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'44' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"white"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'55' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"white"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'45' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"black"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'54' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"black"' Literal.String
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; this next function can mark the legal moves available to a player' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'show-legal-moves' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'local' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-move-list' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'legal-move-list' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-moves' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dolist' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'm' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'all-squares' Name.Variable
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'map' Keyword
|
|
' ' Text.Whitespace
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'square-to-xy' Name.Variable
|
|
' ' Text.Whitespace
|
|
'm' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'draw-rect' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'; !!!!!!' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'find' Keyword
|
|
' ' Text.Whitespace
|
|
'm' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'legal-move-list' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'blue' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; convert the number of a square on the master board to coordinates' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'square-to-xy' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'list' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'/' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'10' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'mod' Keyword
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'10' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; draw one of the pieces' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'local' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'map' Keyword
|
|
' ' Text.Whitespace
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'square-to-xy' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'cond' Keyword
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"white"' Literal.String
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'fill-circle' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'; !!!!!!! y first, cos y is x ;-)' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"black"' Literal.String
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'fill-circle' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"empty"' Literal.String
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'draw-rect' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'-' Name.Variable
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; animate the pieces flipping' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'flip-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
'; flip by drawing thinner and fatter ellipses ' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'; go from full disk in opposite colour to invisible' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'; then from invisible to full disk in true colour' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'local' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'map' Keyword
|
|
' ' Text.Whitespace
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
'x' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'square-to-xy' Name.Variable
|
|
' ' Text.Whitespace
|
|
'square' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; delete original piece' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'delete' Keyword
|
|
'-' Keyword
|
|
'tag' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'colour' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'black' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'white' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
')' Punctuation
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'for' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'i' Name.Variable
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'1' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'-' Keyword
|
|
'3' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'fill-ellipse' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'{' Literal.String
|
|
'flip' Literal.String
|
|
'}' Literal.String
|
|
' ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'; y first :-) !!! ' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'sleep' Keyword
|
|
' ' Text.Whitespace
|
|
'20' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'; this might need adjusting...' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'delete' Keyword
|
|
'-' Keyword
|
|
'tag' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'{' Literal.String
|
|
'flip' Literal.String
|
|
'}' Literal.String
|
|
' ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'colour' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'2' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'white' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'gs' Literal.String.Symbol
|
|
':' Operator
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'for' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'i' Name.Variable
|
|
' ' Text.Whitespace
|
|
'1' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'3' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'fill-ellipse' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'{' Literal.String
|
|
'flip' Literal.String
|
|
'}' Literal.String
|
|
' ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'; :-) !!! ' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'sleep' Keyword
|
|
' ' Text.Whitespace
|
|
'20' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'delete' Keyword
|
|
'-' Keyword
|
|
'tag' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'{' Literal.String
|
|
'flip' Literal.String
|
|
'}' Literal.String
|
|
' ' Text.Whitespace
|
|
'i' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; draw the piece again' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'fill-circle' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'*' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'size' Literal.String.Symbol
|
|
')' Punctuation
|
|
' \n ' Text.Whitespace
|
|
'width' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'colour' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|
|
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'do-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'cond' Keyword
|
|
' \n ' Text.Whitespace
|
|
'; check if the move is good ...' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'(' Punctuation
|
|
'and' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'!=' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'nil' Keyword
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'valid-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'legal-move?' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n ' Text.Whitespace
|
|
'; ... play it' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'; make move on board' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'make-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; and on screen' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'player-name' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'update' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; do flipping stuff' Comment.Single
|
|
'\n \n ' Text.Whitespace
|
|
'; wait for a while' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'sleep' Keyword
|
|
' ' Text.Whitespace
|
|
'1000' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n \n ' Text.Whitespace
|
|
'; then do flipping' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'dolist' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'f' Name.Variable
|
|
' ' Text.Whitespace
|
|
'*' Keyword
|
|
'flips*' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'flip-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'f' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'inc' Keyword
|
|
' ' Text.Whitespace
|
|
'*' Keyword
|
|
'move-number*' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-piece' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'player-name' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'update' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n\n ' Text.Whitespace
|
|
'; update scores' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'text' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'WhiteScore' Literal.String.Symbol
|
|
' \n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'"White: "' Literal.String
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'first' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'count' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'list' Keyword
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'text' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'BlackScore' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'"Black: "' Literal.String
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'first' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'count' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'list' Keyword
|
|
' ' Text.Whitespace
|
|
'black' Literal.String.Symbol
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'*' Keyword
|
|
'board*' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; or return nil' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'true' Keyword
|
|
' \n ' Text.Whitespace
|
|
'nil' Keyword
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'; the game is driven by the mouse clicks of the user' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'; in reply, the computer plays a black piece' Comment.Single
|
|
'\n' Text.Whitespace
|
|
|
|
'; premature clicking is possible and possibly a bad thing...' Comment.Single
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'mouse-released-action' Name.Variable
|
|
' ' Text.Whitespace
|
|
'x' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'y' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'button' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'modifiers' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'tags' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; extract the tag of the clicked square' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'int' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'string' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'first' Keyword
|
|
' ' Text.Whitespace
|
|
'tags' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
' ' Text.Whitespace
|
|
'0' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'10' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'if' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'do-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'begin' Keyword
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'next-to-play' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; there is a training mode - legal squares are highlighted' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'; you can uncomment the next line...' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'; (show-legal-moves player)' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'update' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n \n ' Text.Whitespace
|
|
"; wait for black's reply" Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'cursor' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"wait"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'text' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"black\'s move - thinking..."' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'; give the illusion of Deep Thought...' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'sleep' Keyword
|
|
' ' Text.Whitespace
|
|
'2000' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
"; black's reply" Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'; currently only the random strategy has been defined...' Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'strategy' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'random' Keyword
|
|
'-' Keyword
|
|
'strategy' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'apply' Keyword
|
|
' ' Text.Whitespace
|
|
'strategy' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'list' Keyword
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'do-move' Name.Variable
|
|
' ' Text.Whitespace
|
|
'move' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'next-to-play' Name.Variable
|
|
' ' Text.Whitespace
|
|
'player' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
"; (show-legal-moves player) ; to see black's moves" Comment.Single
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'text' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"your move"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'cursor' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Reversi' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"default"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'update' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'start-game' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'text' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"Click a square to place a piece!"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'disable' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'player' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'white' Literal.String.Symbol
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'define' Keyword
|
|
' ' Text.Whitespace
|
|
'(' Punctuation
|
|
'start' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'set' Keyword
|
|
'-' Keyword
|
|
'text' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'"Start"' Literal.String
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'enable' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'Start' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'set' Keyword
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'*' Keyword
|
|
'move-number*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
'1' Literal.String.Symbol
|
|
'\n ' Text.Whitespace
|
|
"'" Operator
|
|
'*' Keyword
|
|
'flips*' Literal.String.Symbol
|
|
' ' Text.Whitespace
|
|
"'" Operator
|
|
'(' Punctuation
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'initial-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-board' Name.Variable
|
|
')' Punctuation
|
|
'\n ' Text.Whitespace
|
|
'(' Punctuation
|
|
'draw-first-four-pieces' Name.Variable
|
|
')' Punctuation
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'start' Name.Variable
|
|
')' Punctuation
|
|
'\n\n' Text.Whitespace
|
|
|
|
'(' Punctuation
|
|
'gs' Name.Variable
|
|
':' Operator
|
|
'listen' Literal.String.Symbol
|
|
')' Punctuation
|
|
'\n' Text.Whitespace
|